# Moria Depths settings # Restart after editing. Multiplayer uses the server settings. # Horizontal size of the caverns. Allowed: 0.5..3.0. cavern_scale=1.25 # Chance of a giant ore deposit at each possible location. 0 turns them off. Allowed: 0.0..1.0. lode_frequency=0.58 # Size of each ancient gate search region, in chunks. Allowed: 8.0..128.0. portal_spacing_chunks=24 # Turn ruins, avenues, villages and small remains on or off. Allowed: true/false. ruins=true # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_mine_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_forge_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_gate_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_watch_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_archive_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_necropolis_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_city_chance_percent=76.0 # Chance once this structure type is chosen. 0 disables it. Allowed: 0.0..100.0. structure_throne_chance_percent=40.0 # Chance of extra watch bridges. Watch bridges must also be enabled. Allowed: 0.0..100.0. additional_watch_chance_percent=100.0 # Chance of a village at each possible location. Allowed: 0.0..100.0. village_chance_percent=70.0 # Chance of a great avenue. 0 turns off all avenues. Allowed: 0.0..100.0. avenue_chance_percent=90.0 # Chance of an underground lake at each possible location. Allowed: 0.0..100.0. lake_chance_percent=34.0 # Chance of a camp, ore cart, repair station or memorial. Allowed: 0.0..100.0. remains_chance_percent=100.0 # Health points; 2 HP equal one heart. Allowed: 1.0..1024.0. dwarf_miner_health=26.0 # Attack damage: 1 is normal, 2 doubles it, 0 prevents damage. Allowed: 0.0..10.0. dwarf_miner_damage_multiplier=1.0 # Health points; 2 HP equal one heart. Allowed: 1.0..1024.0. dwarf_guard_health=36.0 # Attack damage: 1 is normal, 2 doubles it, 0 prevents damage. Allowed: 0.0..10.0. dwarf_guard_damage_multiplier=1.0 # Health points; 2 HP equal one heart. Allowed: 1.0..1024.0. dwarf_elder_health=24.0 # Attack damage: 1 is normal, 2 doubles it, 0 prevents damage. Allowed: 0.0..10.0. dwarf_elder_damage_multiplier=1.0 # Exposed head health in HP. Body segments have separate armor. Allowed: 1.0..1024.0. basalisk_health=100.0 # Attack damage: 1 is normal, 2 doubles it, 0 prevents damage. Allowed: 0.0..10.0. basalisk_damage_multiplier=1.0 # Health points; 2 HP equal one heart. Allowed: 1.0..1024.0. fallen_king_health=1000.0 # Attack damage: 1 is normal, 2 doubles it, 0 prevents damage. Allowed: 0.0..10.0. fallen_king_damage_multiplier=1.0 # Natural Basalisk spawn chance. 0 turns off natural spawns. Allowed: 0.0..100.0. basalisk_spawn_chance_percent=25.0 # Minimum distance from nearby Basalisks, in blocks. Allowed: 32.0..2048.0. basalisk_spacing_blocks=384 # Dwarves attempted per wave. 0 turns off waves. Allowed: 0.0..16.0. dwarf_spawner_count=2 # A spawner pauses when this many dwarves are nearby. Allowed: 1.0..64.0. dwarf_spawner_nearby_limit=4 # How close a player must be to activate a spawner, in blocks. Allowed: 1.0..64.0. dwarf_spawner_player_range=12 # Time between waves: 1 is normal, 2 doubles the wait. Allowed: 0.1..10.0. dwarf_spawner_delay_multiplier=1.0 # Maximum dwarves the king can summon at once. 0 disables summoning. Allowed: 0.0..32.0. king_max_reinforcements=6 # Turn exploration sounds on or off. Allowed: true/false. exploration_ambience=true # Exploration sound volume, alongside Minecraft’s ambient sound slider. Allowed: 0.0..1.0. ambience_volume=0.5